[Who I am]
I am Tannaz Balazadeh, a narrative visual designer currently studying Integrated Design at Hochschule Anhalt. With five years of experience in architectural design, I build characters, stories, and emotionally honest worlds. My background in architecture gives my work a strong sense of space, atmosphere, and composition. I work across illustration, character design, and world-building, and bring these ideas to life through motion and film.
I am Tannaz Balazadeh, a narrative visual designer currently studying Integrated Design at Hochschule Anhalt. With five years of experience in architectural design, I build characters, stories, and emotionally honest worlds. My background in architecture gives my work a strong sense of space, atmosphere, and composition. I work across illustration, character design, and world-building, and bring these ideas to life through motion and film.
[What I do]
Animation is where all my interests finally come together. Through developing my recent short animation, I found a medium that allows me to bring together narrative, visual direction, and atmosphere.
My strongest ground is narrative concept and visual direction, the thinking that gives a project its mood and logic before anything is produced. I care about the making just as much as the idea: developing, refining, and executing a concept through details, tools, deadlines, and collaboration until it becomes something real.
Animation is where all my interests finally come together. Through developing my recent short animation, I found a medium that allows me to bring together narrative, visual direction, and atmosphere.
My strongest ground is narrative concept and visual direction, the thinking that gives a project its mood and logic before anything is produced. I care about the making just as much as the idea: developing, refining, and executing a concept through details, tools, deadlines, and collaboration until it becomes something real.
[How I do it]
I usually begin with writing and analogue sketching before moving into research. I like the early uncertainty of a project, when ideas are still raw and open. From there I map, test, prototype, refine, and document until the concept becomes clear. After Effects is where the motion side is actively growing.
I usually begin with writing and analogue sketching before moving into research. I like the early uncertainty of a project, when ideas are still raw and open. From there I map, test, prototype, refine, and document until the concept becomes clear. After Effects is where the motion side is actively growing.