Why So Serious

Category

Campaign Design

Created

Jan 2026


Skills

Character Design

Illustration

Art Direction

Visual Storytelling

Tools Illustrator

Photoshop

Why So Serious

Category

Campaign Design

Created

Jan 2026

Skills

Character Design

Illustration

Art Direction

Visual Storytelling

Tools

Illustrator

Photoshop

Why So Serious

Category

Campaign Design

Created

Jan 2026


Skills

Character Design

Illustration

Art Direction

Visual Storytelling


Tools

Illustrator

Photoshop

“A visual campaign questioning formality, authority, and rigidity in architectural spaces and work environments.”

“A visual campaign questioning formality, authority, and rigidity in architectural spaces and work environments.”

Context

Growing up in Iran, I experienced humor not just as entertainment, but as a way to cope, and to push back. In this project, I draw from that cultural instinct, a subtle form of resistance.


Process

I created a character, rebelling against my architecture mindset. My hope is that the project appear in architectural offices as a gentle reminder, why so serious.


Outcome

The result is a non-commercial visual campaign presented through posters and spatial interventions intended for public and semi-public contexts.

Context

Growing up in Iran, I experienced humor not just as entertainment, but as a way to cope, and to push back. In this project, I draw from that cultural instinct, a subtle form of resistance.


Process

I created a character, rebelling against my architecture mindset. My hope is that the project appear in architectural offices as a gentle reminder, why so serious.


Outcome

The result is a non-commercial visual campaign presented through posters and spatial interventions intended for public and semi-public contexts.

Challenge

Formal architectural environments often project authority, control, and emotional distance. Why spaces that shape everyday life leave so little room for play and self expression?


Context

Growing up in Iran, I experienced humor not just as entertainment, but as a way to cope, and to push back.
In this project, I draw from that cultural instinct, a subtle form of resistance.


Process

I created a character to embody my inner child, rebelling against my architecture mindset. The project has two elements: the character, which comes from me, and the context, which already exists. My hope is that the project appear in architectural offices as a gentle reminder: why so serious?


Outcome

The result is a non-commercial visual campaign presented through posters and spatial interventions intended for public and semi-public contexts.