Why So Serious

Category

Campaign

Created

12/25-1/26


Skills

Art Direction

Campaign Design

Visual Storytelling

Character Design

Illustration

Tools

Hand sketching Illustrator

Photoshop

Why So Serious

Category

Campaign

Created

12/25-1/26


Created

5/2025-7/2025

Skills

Art Direction

Campaign Design

Visual Storytelling

Character Design

Illustration

Tools

Hand sketching Illustrator

Photoshop

Why So Serious

Category

Campaign

Created

12/25-1/26


Skills

Art Direction

Campaign Design

Visual Storytelling

Character Design

Illustration


Tools

Hand sketching Illustrator

Photoshop

"A visual campaign questioning formality, authority, and rigidity in architectural spaces and work environments."

"A visual campaign questioning formality, authority, and rigidity in architectural spaces and work environments."

Challenge

Formal architectural environments often project authority, control, and emotional distance. How to bring a little play and self expression in to them?


Context

Growing up in Iran, I experienced humor not just as entertainment, but as a way to cope, and to push back.
In this project, I draw from that cultural instinct, a subtle form of resistance.


Process

I created a character to embody my inner child, rebelling against my architecture mindset. The project has two elements: the character, which comes from me, and the context, which already exists. My hope is that the project appear in architectural offices as a gentle reminder: why so serious?


Outcome

The result is a non-commercial visual campaign presented through posters and spatial interventions intended for public and semi-public contexts.

Challenge

Formal architectural environments often project authority, control, and emotional distance. How to bring a little play and self expression in to them?


Context

Growing up in Iran, I experienced humor not just as entertainment, but as a way to cope, and to push back.
In this project, I draw from that cultural instinct, a subtle form of resistance.


Process

I created a character to embody my inner child, rebelling against my architecture mindset. The project has two elements: the character, which comes from me, and the context, which already exists. My hope is that the project appear in architectural offices as a gentle reminder: why so serious?


Outcome

The result is a non-commercial visual campaign presented through posters and spatial interventions intended for public and semi-public contexts.

Challenge

Formal architectural environments often project authority, control, and emotional distance. Why spaces that shape everyday life leave so little room for play and self expression?


Context

Growing up in Iran, I experienced humor not just as entertainment, but as a way to cope, and to push back.
In this project, I draw from that cultural instinct, a subtle form of resistance.


Process

I created a character to embody my inner child, rebelling against my architecture mindset. The project has two elements: the character, which comes from me, and the context, which already exists. My hope is that the project appear in architectural offices as a gentle reminder: why so serious?


Outcome

The result is a non-commercial visual campaign presented through posters and spatial interventions intended for public and semi-public contexts.


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